For consulting contracts with Scott Redmond visit: http://www.sr1.com
Email scott@sr1.org For a complete CV


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  • SCOTT REDMOND:
    Novel Programs Executive.


     
  •  Winner “Scientists Helping America” from DARPA
  • Producer Multi-National Green Building promotions
  • Developer of over 6 process improvement programs
  • Author of multiple issued patents for multiple industry firsts
  • Community developments projects producer for multiple record-breaking attendance firsts
  • Keynote speaker: Global Summit for Project Innovation National Convention
  • Winner, Best in Category-Special Effects, 1997 National 3D Design Conference
  • Awarded top grant by U.S. Congress in the Iraq War Bill, 2004
  • Produced 48 industry firsts for network, broadcast and media markets
  • Developer of over 15 world records
  • Designed the first end-to-end hydrogen energy system
  • Developed and designed the first touring, PC-based interactive video attraction for NFL network tour
  • Developed first global low-band, DVD-quality broadcasting network
  • Developed and delivered multiple broadcast and web-video software applications
  • Developed encoding array platform for video compression
  • Developed, produced and managed events totaling over 6 million attendees
  • Invented HMSI and numerous additional human interface advances
  • Developed and marketed first consumer content delivery system over IP/Telco in 1989


Featured on:
- Discovery Channel: "Building America's Home"- 13 Episode Series; Fox Consumer Reports- Consumer Advocate; E! Entertainment: "Oliver Stone Wild Palms" Segment; Green Seed Radio- Half Hour segment; CNET- Multiple Stories; Aero News; Mike Meara Radio Show; and many more...

Patents pending: Dozens of energy system, network system, commerce and compression technology patents with over 100+ claims filed. Developed in-house security and IP management systems for each company.

Expert skillsets include: ideation, visualization, systemic process overview, diplomacy, project leader, team creation, analysis, conceptual blockbusting, spokesperson, management, sourcing, re-tasking, lobby efforts; invention, product development, training, community outreach, crisis management, efficiency improvement,

LOGOS
ARTICLES

There are over 2000 Radio, TV, Magazine, newspaper, articles & shows about Scott Redmond. Here are a few:

“The unholy technology cabal that is Dean Kaman, Ray kruzweil, Sadeg Faris, Scott Redmond & Larry Brilliant and a few others, has the power to save the planet and turn paradigm shifts at the drop of a hat...”

- Isacc Journal

From a recent Feature Article

America’s Techno-Laureate

He set out to save 40 million lives by the age of 40, and may have accomplished his goal. Scott Redmond, a San Francisco-based start-up executive and “Venture Solutionist”, is regularly sought out by major companies and investors to lead and engineer revolutionary projects in the fields of technology, media, environment and science.  He is known for his ability to visualize, architect and deliver cutting-edge developments for global markets, problems and needs. Redmond holds many seminal core patents for his inventions, most of which are geared to the development of products and tools that improve lives. Through his ground-breaking innovations and astonishing productivity, he demonstrates a superhero-like ability to see the big picture and deliver results that tangibly enhance the way people experience their world. 

A senior tech executive who is also a product designer with many issued U.S. and foreign patents, Redmond has received numerous awards and accolades for innovations that revolutionize human process.  As a writer, he is published in a variety of media. As a subject, he has been covered in over 200 newspaper, radio, TV and magazine stories, articles, cover stories and features. His inventions are so forward-thinking, some might even say he designs and builds the future. Take for example the human mobility system that he invented: it eliminates cars and allows people to fly using sustainable energy from a global green energy grid. It may sound crazy, but Redmond‘s patent overcame an established NASA patent when he showed the U.S. Patent Office an actual unit in flight. His inventions and innovations are numerous, diverse and sometimes mind-boggling, and they all pave the way to deliver the future.

Redmond’s recent projects have focused on green, sustainable and new energy.  As with most of his enterprises, his work is at the forefront of the current green and sustainable energy trends. Over the last 18 years, Redmond has developed a process to rapidly design and build green, sustainable self-powered modern homes. His greater objective is to reduce the toxicity of modern living by up to 75%. One such project is the NowHouse™, a modern, affordable, green and digitally integrated demo home. "The NowHouse was conceived to give consumers and builders alike a fully functional example of the advances that have taken place in home construction," says Redmond. The stylish, modern, high-tech home was designed from safe advanced green and sustainable materials in a highly integrated manner and featured the best digital accoutrements. The first demo was built in the San Francisco Giants Stadium in 2004 and donated to Mayor Gavin Newsom for use by the San Francisco community. The two-story, 2400 square foot structure has since been lifted onto wheels, pushed onto a barge, sailed down the bay to Candlestick Park, hauled across its very own bridge and mounted on a permanent foundation to become the Hunters Point community center. 

Other green projects on Redmond’s resume include Clever Homes, a green pre-fabricated home company he founded, which has been featured in more media than most competitors in the industry. He also developed the Better Homes & Gardens America’s Home project featured as a series on the Discovery Home Channel. More recently, Redmond was the Project Director for the Green Hill Home Project, a national leading education program for air quality and CO2-reduced homes. The Green Hill Home Project was created for educational seminars, training, media demonstrations and workshops in cities across America and around the world. The project is a showcase, for the public and industry, of the latest building technologies for modern, green and zero-energy living. In another example of innovative leadership, Redmond developed the Nexus Array micro-generation sustainable energy plant, a sustainable home power generation system capable of producing energy around the clock.  The Nexus Array system provides a 100% uptime, intermittency-free, integrated power station for the home or neighborhood. It is environmentally friendly and low-maintenance, designed to survive all types of adverse situations from extreme weather to California's fires and earthquakes.

Redmond has a long history of expertise in energy science and its practical applications, and takes a proactive approach to setting hydrogen energy policy. He authored the core hydrogen energy transport patents and secured major grants from the Department of Energy via congressional action in the Iraq war bill. His patented methods, if put into action, could eliminate the need for gasoline in the world, and thus obliterate a major cause of war and toxic chemicals polluting the earth. For one customer group, Redmond developed an innovative, plug-and-play hydrogen energy solution which is capable of powering a broad range of electricity-based consumer and commercial devices, as well as automotive transport, and eliminates the need for any specialized power delivery infrastructure (patent is pending).

America’s techno-laureate is currently working on a low-cost, modern electric car with a novel battery system which will be entered in the new international Automotive X Prize contest. Once the logistics are figured out, he will post them for free to the world on the internet. This mix of ingenuity and genuine camaraderie with his fellow humans is what makes Scott Redmond a rare breed. With no fear of failure, he truly exemplifies the saying “If there’s a will, there’s a way”. Yet he remains conscientiously sensitive of his impact and footprint on the world around him. 

While the brilliant Nikola Tesla is Redmond’s biggest inspiration to date, he credits his parents and modest upbringing for his socially and environmentally-conscious work approach. His father, a forest firefighter and ranger, taught him from an early age the value of trees and how to protect and respect your environment. These values are reflected in Redmond’s projects to this day. Redmond got his start as product designer in his parents’ garage where he assembled myriad gadgets and began studying the process of inventing things, putting their pieces together and making them work. His parents purchased a small projector on which Redmond could play animated cartoon reels. Redmond taped some wax paper over an empty refrigerator cardboard box, placed the projector inside, and invited the neighborhood kids to sit in his garage and watch the “giant TV”. Not surprisingly, the invention was an instant success with the neighborhood children. Even more successful and infinitely more formative was the day a car occupied the garage. Without space for the neighbors to sit and watch the makeshift television, Redmond decided he could make the experience more intimate and intense. He placed the projector outside the box this time, and for a nickel, let the kids one at a time go sit inside the box and experience the cartoon from the inside. The feedback was thrilling and the experience was Redmond’s first invention in virtual reality.

“I realized, the deeper you put people inside media, the more excited they get about it,” he says of the experience. Since that moment in early childhood, he never stopped mulling over how to make a box that could also be a movie. This first, rudimentary idea of virtual reality eventually became one of his first patents for the Digital Environment System. It is the core of the Sun Microsystems CAVE systems, used as military immersion trainers and featured as the “HoloDeck™” on the Star Trek television series. Redmond’s virtual reality patent was also leveraged for Oliver Stone’s “Wild Palms”. In the sci-fi miniseries produced in the early 1990’s, three-dimensional animated images are projected in living rooms around the world and become a new sort of disruptive television. This type of Immersive 3D can now be seen in Microsoft and Google Earth 3D online mapping and Sony Playstation “Home” systems.

As technology evolved, Redmond realized there were ways to implement the ideas he had visualized or dreamed about. He also understood that investors would fund his dreams if they represented worthy objectives that would help improve the world. Redmond pushed his Virtual Reality dreams a step further after seeing the film “Fantastic Voyage”. In this 1966 science-fiction story featuring Stephen Boyd and Raquel Welch, a submarine full of scientists is shrunken to microscopic size and then injected into the blood stream of a dying diplomat. The scientists then use lasers and other tools from the inside of the body to save the diplomat and help avert an international crisis. The film inspired Redmond to target his Virtual Reality patents on scientific objectives. He felt that with enough data, doctors and researchers could simulate and visualize a disease like cancer from the inside of the body and, by running mock tests, reach a cure much faster. Thus came the development of simulation technology for cancer efficacy studies. This immersive visualization technology is now used to train surgeons through complex surgeries, and has been employed by large companies to accelerate and improve product design and employee training in fields like farming, retail, and auto and aircraft manufacturing.

A technological and scientific savant, Scott Redmond is a member of that small group of individuals with extraordinary and very specialized cognitive skills. But like superheroes, geniuses have their Kryptonite. For Redmond, his disability appeared in a peculiar form of dyslexia.  One of his clients, fascinated by Redmond’s incredible capacity to comprehend and analyze large-scale complex processes, offered to pay for a study of his brain. Redmond participated in research at multiple medical universities and underwent brain-mapping and other cognitive neuro-scientific testing. The results concluded that he suffered from a type of audio dyslexia about numbers.  His self-training has paid off, particularly for his investors: the productive inventor is now able to process and construct complex patent-awarded systems much more quickly and efficiently than ever before.

Redmond’s cognitive super-abilities and his excellence at problem-solving have allowed him to lead a successful career as a launch CEO, project leader and self-defined “Venture Solutionist”. He boasts an impressive track record for developing new and recovered technologies from multiple disciplines into commercially viable products for industrial, commercial and military uses. Redmond’s multi-disciplinary training, education and experience includes the fields of material science, chemistry, electronics, management, systems, networking, intellectual property management, media technologies and applied science. Redmond has become an expert in the life cycle of an idea or startup project. Over his career, he has done it all: generating an initial idea --whether from his own technology or that of others--, securing intellectual property, gathering talent, raising money and developing companies, Redmond has taken dozens of revolutionary companies and products from idea to launch. He appears ready to leap with neurons firing at whatever daring clients or investors will bring to his plate next.

Utilizing proprietary conceptual development methodologies, Redmond and his team deliver projects that few others are able to bring to fruition.  “The management of products, projects and businesses from concept to completion is my specialty,” he says. Whether the challenge is developing a visionary concept into an artfully designed product, marketing and launching an innovative start-up business, or producing a spectacular experience for several thousand attendees, Redmond seems to find the most novel and productive path to results. He describes his work approach as a partnership with his clients, to which he applies his multi-disciplinary expertise with the objective of designing and delivering the most innovative and efficient solutions. Creativity and productivity mixed with a laser focus on the big picture let him chart the path to success for any concept and create high value for a low cost. 

This approach seems to work. Over the past decade, Redmond has been at the forefront of sweeping digital media advances. One of his many, well-known, patented technologies is the digital environment system, used as the core of the Sun Microsystems CAVE systems. Following in this vein of media-related innovations, Redmond co-founded a company which in 2000 provided the internet’s most advanced infrastructure to date for the delivery of full-screen, on-demand video and audio solutions. This advance revolutionized the broadcasting industry and Redmond received wide acclaim for his software-based tools. Another of Redmond’s widely acclaimed products is the particle broadcast system, the first all digital web-to-television full-screen, global broadcasting technology. The particle broadcast system breaks data into particles like water and “sprays” them across the internet to be called for as needed and through the fastest path possible. This technology is known for being the first design to particulate media for “scatter-and-reassemble” processing in order to effectively alleviate web congestion and provide extensive security.

Redmond invented the digital supply chain and device message broadcast technology, which allows systems to automatically talk to each other. That patent overwrote the patent of a major oil company. He also invented some of the first, and smallest, wearable computers and multi-media PDA’s, as well as the first PC-based 360-degree rotational flight simulator. He has produced and launched over 40 products, ranging in complexity and impact but all focused on launching us into the future. At Xensys Studios, a company he founded to produce large-scale projects using digital human management technology, he was renowned for the seamless design and management of major projects totaling over 6 million attendees. Over 25 years ago, Redmond started his first company, Clever Industries, with the foretelling objective to focus on creating breakthrough products that improve the human experience. 

Among Redmond's proudest accomplishments is founding Production Works in 1978, an organization dedicated to empowering the “Future Today”. Redmond remains the inspiration behind Production Works, recruiting leaders in international business, government, design, engineering and education to collaborate on novel efforts and forward-thinking projects.

While remaining productive with inventions and product launches, Redmond tries to devote at least 15% of his time and income to community service. He manages a family foundation which focuses on three target areas dear to his heart: children’s issues, social change and medical issues. He has built an internet learning education center for the Children’s Garden of California, a center for abused children. He also offers workshops on creative visualization for inner city kids where he teaches that everyone has the same superpower as he does and that you simply must focus on it to use it. As co-producer of redevelopment, Redmond helped establish a major public events program for Ft. Mason Center in San Francisco which repurposed the center from military to public use. Redmond volunteers at the local crisis center and has worked with several established non-profit organizations like March of Dimes, American Red Cross, Planetree Health Resource Center, American Cancer Society, Amnesty International and others.

Scott Redmond has dedicated his career to developing technologies that help people lead better, more flexible and empowered lives, with a focus on clean technology and a respect for the environment and his fellow man. He seems to welcome the most challenging ideas and thrives on transforming dreams – his own or others’ -- into impressive reality.  Over the past 20 years, his projects and inventions have led the way for major influential changes in our technology and society. When asked what makes his projects or approach different, Redmond responds “You can expect the extraordinary!” Based on his track record, whatever Scott Redmond puts his super-human neurons to next will no doubt be some incredible disruptive technology with extraordinary results.

I don’t think Scott has ever come up with a bad idea. Almost everything he has developed was proven by the media, the patent office and or peers to be the first and the best. Each of his products or services has ended up making someone tens, or hundreds, of millions of dollars…”

- The Independent

“Scott Redmond is a novel gifted individual with tested perception and analysis skills at levels beyond those of the median. His uncanny ability to read nuances in people, environments, and problem/solution matrices and his deep multi-tasking abilities make him a naturally great project manager and critical action leader.”

- Cobbs

"Everything was just terrific. Needless to say, without your help we wouldn't have had an event at all. My sincere thanks for a great job."

- The Public Relations Bank

"SCOTT has developed a "micro" version of its Head Mount Sensory Interface (HMSI) for simulation, visualization, and immersive interactive media applications. The unit looks like wrap-around sunglasses, but it delivers color images and spatial sound and is equipped with position sensing, voice command abilities, biofeedback, and other computer/human factor solutions in one integral package."

- AI Expert

"The HMSI can run wireless, as power is generated by a battery pack, with the installed option to link directly to normal AC power. The HMSI enables the user to view computer-generated images in stereoscopic 3D form. Interaction can be achieved via mouse, gesture sensor, head-tracking system, or voice commands relayed by an installed voice-command unit."

- AI Expert

"You peer through the goggles, seeing a town far below. Then with a quick twist of the wrist, you're diving toward Main Street, swooping and banking through the sleepy village. It's like a dream of flying but with complete control. Stepping back from the viewer in the local office of Silicon Graphics Inc. is disorienting. So that's what they mean by "virtual reality." It's a stunning experience. But equally astonishing is the idea that fantastic voyages formerly reserved for high-tech researchers will soon be possible in the local mall, or even your living room. "The hype is over and the real applications are coming in the very immediate future," says Scott Redmond, president of SCOTT in San Francisco.

A bevy of companies - Silicon Graphics among them- are designing home terminals for the information highway, but SCOTT is likely to be at the forefront when it comes to bringing virtual reality gaming, education, conferencing, and the like into the home.

The company has been building arcade games for 20 years; last week it showed the industry its CyberPod, a 3-D system that can be used as the core of a variety of games.

More importantly, it's been creating a variety of pieces - stereo goggles, dual-image computer display adapters, and a consumer-oriented simulation network - that will let couch potatoes fly.

Mr Redmond said his company, which consists of a core of 10 employees working with 150 contract developers, is in talks on licensing of the ImagiNET technology with most of the large telecommunications companies that are planning high-capacity data pipes into the home.

The way to make it make sense to the volume user just kind of "clicked in' in the boardrooms recently," he said, "Interactive, as opposed to "pump at you," hadn't been in the business plan."

But it became apparent that we were seeing a "sociological and industrial revolution," he said.

SCOTT's home gear relies on its patented Head Mounted Sensory Interface, which provides high-resolution stereo video and sound, linked to the position of the wearer's head.

For starters, (the network) lets owners of moderately powerful PCs call in and romp through "synthetic digital worlds" with others around the world. In the future, Mr. Redmond sees it as a "one-stop source" - the gateway to theme parks, video on demand, shopping, training, and other information-based activities.

Mr. Redmond said that 150 game titles are in development"

- Baltimore Sun

"Redmond showed us a prototype of the tactile feedback wall modules. The unit we saw was an aluminum box with one face covered in a soft, compliant rubber-like material, about two-thirds the size of a brick. An antenna protruded from one end, and, according to Redmond, received DXF file descriptions, which were displayed on the soft face as 3D representations of silhouette-like shapes. We saw (or rather, felt) a small box and a crescent wrench displayed. The system changed rapidly, in about one second or less. It appeared that the display was made of an array of small pins, but Redmond would not comment on its workings.

"SCOTT's future is in telecommunication. "All of this is telecom technology, not just simulation technology," Redmond explained. They are working with several entertainment and telecom companies to provide networked, wide-area VR. They want to provide a "Put it on, turn it on, and go" technology that will empower its users as controllers of their media environments. Toward that end, SCOTT and several partners are working to establish a basis for interconnects (local phone companies) to use a standard telecom interface to VR technology. This is necessary to enable on-line services to thrive.

- CyberEdge Journal

"SCOTT is betting it can tap into a a generation of technologies who chatter over electronic bulletin boards. SCOTT wants to bring virtual reality tele-gaming into the home by the end of next year. It's working on systems with SRI International, U.S. Sprint, Autodesk, and others... Players in remote locations will compete in VR games by connecting to a tele-simulation service, through one of SCOTT's Reality Ports or through a PC or MAC in their home. The Reality Port will be marketed to theme parks and arcades. It uses parallel 486's with Windows (moving to NT and Pentium), or Silicon Graphics Onyx workstations with a DOS shell. SCOTT is ready to license and ship versions for theme parks ($500,000) and arcades ($50,000). The 20-year-old company employs 150 independent contractors and has annual sales exceeding $500,000."

- PC WEEK Inside

"SCOTT introduces micro version of Head Mount Sensory Interface. The unit looks like black wrap-around sunglasses and provides stereoscopic color images, spatial sound, position sensing, voice command, biofeedback, and other computer/human factor solutions in one integral package, company officials said.'

 - Silicon Graphics World

"SCOTT is a supplier of some of the most advanced computer assisted interactive visualization systems. The visualization industry incorporates elements of multimedia, simulation, virtual reality, 3-D computing and telecommunications. The intuitive nature of SCOTT's products allow the integration of the computer application and the user, with the goal of responding to the sociological need to become emotionally involved with the working environment. SCOTT has a number of unique selling positions that provide the Company with one-of-a-kind potential."

- Virtual Reality News

"SCOTT's Cyberchair...Instead of dropping a coin into an arcade you will drop into virtual worlds"

- Richard Hart, The Next Step, Discovery Network, Television

"This kind of technology gives you emotional contact with your work...SCOTT is (shipping)..."

- E! Entertainment Network, International E! News Daily, Television

"(SCOTT's) hardware's impressive. Put on their 3D head mounted stereoscopic glasses equipped with speakers, then hook a special game unit into your telephone line..."

- Gamepro Magazine

"If you liked VR.5, you'll love Fox's Virtual Reality Tour..."

- Fox Network, Nationwide prime-time series of television ads featuring Entertainment Rides and Software

"In over a dozen different events, Scott has proven himself to be highly motivated, extremely cost conscious, efficient and a pleasant person with whom to work...I commend Scott Redmond for the excellent work he has done for the National Park Service and recommend his work."

- General Superintendent, United States Department of the Interior

National Park Service

"It was incredible! Let's do it again & again!"

- Victoria Woodhull Foundation

"Thanks again for your valuable participation in our Lasers for Live Performance workshop. Your insights truly rounded out the program and gave our members interested in management and design another perspective on which to base their performance decisions." 

- Northern California Association for Theater Techniques

"Well planned and coordinated by Mr. Redmond. He was cooperative and highly reliable. He met every condition imposed by the city agencies and delivered the show exactly as planned."

- Recreation and Park Department, City and County of San Francisco

"If you don't send flowers, there are still other ways to make an impression.... Redmond's crowning achievement."

- "Playboy" Magazine

"As Mayor of San Francisco, I am pleased to have this opportunity to acknowledge the artistic efforts of Scott Redmond, and to congratulate and thank him and all his assisting artists and technicians."

- Mayor, San Francisco

"It was a pleasure working with you, Scott. You knew exactly what had to be done...and you did it. Your work crew was marvelous too...from all of us, our sincere appreciation for all of your hard work on our fun time show."

- KNBR Radio

"I can't recall when I've had such good support by anyone as I did through your efforts for us every day and night of our extremely demanding production schedule...The film we're now editing for our May broadcast is everything I'd hoped it would be."

- DIRECTIONS, ABC Television Network

"Scott is creative, dedicated and has pride in his ventures. I know he would do his utmost to produce future events of even greater proportions and do them well."

- American Zoetrope

"It is always difficult to express hard work, hours and hours of exhaustive work, aching backs, in one letter. KYA Radio wishes to express their gratitude for your work, and your efforts that surpassed excellence."

- KYA Radio

"I think it's fantastic how you are able to pull off things that the rest of us could only dream of doing."

- Hyatt Regency

"Just wanted to drop you a note of thanks for all your help... It was a pleasure to work with you."

- American Fairs Inc.

"I particularly appreciate your sticking to the time schedule and staying within the budget."

- K-101 Radio

"We are very appreciative for the excellent job you performed as show coordinator and for your technical assistance."

- AINAF

"We are particularly pleased with his ability to draw together diverse elements of this City's many communities including public officials and neighborhood associations."

- Fort Mason Foundation

"Just to let you know-I'm ecstatic that I discovered your existence."

- Serramonte Center

"I just wanted to officially thank you and tell you how nice its been to work with you." 

- San Francisco Giants

"Your expertise in production and your ability to forsee many of the potential problems helped us to avoid any unpleasant situations. We want to let you know that everyone commented on what a pleasure it was to work with you."

- Planetree Health Resource Center

"It is always refreshing to be exposed to real talent and imagination. It is even more rewarding to be able to utilize this resource."

- AT&T Network Systems

"You and your team are terrific. We are proud of the results of your efforts and thank you for your dependability and know-how."

- Ramada Rennaissance

"God bless you, and God bless America."

- President, United States of America

"Many thanks for all the energy, time and sheer hard work ...put into the visit...of her Majesty Queen Elizabeth II."

- Protocol Office, San Francisco

"I found your sketches very interesting...it is premature..."

- Project Director, regarding telepresent systems in 1971, NASA Manned Spacecraft Center

Mars Landing Module System

"Just a note to "Thank You" for the magical effects you and your staff created...you were probably too busy to take notice of the "ooh's" and "ah's" from below!"

- Chase Hamlin Associates

"San Francisco values greatly your record of many contributions to the public expressions of our vitality and our sense of fun, as well as the highly organized skills and creative techniques you have developed..."

- Mayor, San Francisco

"We are receiving letters from schools and letters from the teachers and community expressing the delight..."

- Sonoma County Office of Education

"You really outdid yourself and made this the greatest (AIA event) ever"

- YTL Levikow Associates

"I hope that you will pass along to Scott my congratulations...He can rest assured that all his hard work was evident in the finished product."

- City Sports

"This is a belated but enthusiastic "thank you"."

- AIA

"Your promotional materials describe Scott as the "link between the possible and the impossible"...I must say, you do live up to your reputation."

- Liberty House

"As the sponsor, please be assured that we are thrilled with your work and enthusiasm."

- Security Pacific National Bank

"I want to thank you very much for your excellent leadership and professionalism."

- San Francisco Blues Festival

"I'd like to extend my sincere appreciation for your direction, time, and logistical know-how...you are an invaluable asset."

-Tracy-Locke

"Congratulations on a job well done!"

-San Francisco Examiner

"In spite of several last minute changes you were able to "pull-through" with polish and style...(it) was quite successful for Sprint".

-Sprint

"SCOTT has delivered the "Micro" version of its Head Mount Sensory Interface (HMSI) for simulation, visualization, and immersive interactive media applications. The HMSI provides stereoscopic color images, spatial sound, position sensing, voice command, bio-feedback, and other computer/human factor solutions in one package. The first unit was delivered to a simulation software client in February as part of the first stage rollout of the unit for the GameGoggle device"

- Real Time Graphics

"Scott Redmond, president, envisions pay-per-ride applications for the CyberPod. He says the system can connect to ImagiNET, an online computer service that provides some 3-D software programs. Redmond says other third-party services can enable users to do "remote-traveling" by using their telephone lines or satellite dishes to retrieve video that visually transports them to another place Such systems could be used to simulate riding in a submarine, flying in a jet fighter, or orbiting the Earth."

- Robb Report

"SCOTT (is) creating...The Cyberchair has a VR helmet, so you too can zip about the galaxy in comfortable style-aside from "additional sensory effects" like explosion thumps, cold jets of air, hot flushes and low frequency rumble."

- Mondo 2000

"The United States Army is scheduled to award...SCOTT...a contract this month to develop a hybrid virtual reality interface that will allow individual infantrymen to directly participate in large-scale simulation exercises".

- Silicon Graphics World

"...regarding your company's virtual reality network. I appreciated hearing from you, and I sincerely regret the delay in my reply...Companies like yours are the foundation upon which this nation's economic growth and competitivenesss rests."

- Vice President Al Gore

"Please be assured that your views will be considered fully as I work with the President on this (electronic superhighways) issue."

- Vice President Al Gore

"SCOTT, is testing its VR network, Instead of viewing piped-in worlds on your TV set while wearing a...helmet, you watch your computer monitor play a simulation game while wearing SCOTT's lightweight stereoscopic glasses with audio headphones."

- Garage Virtual Reality book

"SCOTT announced a major step towards the future of consumer access to virtual reality, by demonstrating and shipping a family of computer based systems which allow users to work or play together inside synthetic digital worlds, even while physically located in different locations."

- C3i News

"SCOTT announced they are developing for the US Army a virtual reality environment that will, for the first time, allow individual soldiers to directly participate in large-scale simulation exercises. the new Dismounted Infantry Virtual Environment (or DIVE) will reportedly allow full, unencumbered immersion in a battle environment and will generate impacts on the environment based on each soldier's actions. Although DIVE will initially be used in military applications, the companies expect it will provide a foundation for entertainment, medical, and scientific applications, including a new generation of "virtual laser tag" arcade games."

- Computer Graphics World

"SCOTT (San Francisco) (has) been notified by the US Army of award of a contract to develop a hybrid virtual reality interface...The DIVE system will for the first time, incorporate the following technological components:

* An instrumented room with multiple video cameras for video-based tracking and orientation estimation, which will track the key body joints of an immersed soldier without tethers, body suits, or other restrictive equipment.

* An ultra-lightweight, wireless head-mounted-display including spatial sonics.

* An extremely high-speed real-time image generation system, capable of generating and rendering body models of immersed users, and combining those models with synthetic digital environments.

* A digital signal processing based spatial sound synthesis and generation system.

* Virtual weapons and software that will provide the immersed user with the ability to "fire" at simulated targets, with simulated results that account for standard effects such as ordnance type, gun elevation and wind.

* Networking capability to interconnect individual DIVE modules for squad/platoon level exercises, and to connect DIVE modules to the Distributed Simulation Internet via standard protocol data units.

* Intelligent agents which respond to human voice commands to simulate an entire squad or platoon under the leadership of a DIVE-immersed human commander."

- Electronic Warfare Digest

"According to Scott Redmond, the president of SCOTT, users at SCOTT enjoy the flexibility of the Autodesk CDK finding that hardware performance and configuration issues of the past are no longer a significant consideration for potential immersive visualization users. SCOTT has configured numerous systems providing great performance, running CDK with standard hardware and software utilities."

- Autodesk corporate 4-color national marketing brochure

"...the first consumer network offering multi-users the ability to see true 3-D stereoscopic imagery, turn their heads to look around the digital world, view photo-realistic texture maps, and interact other users simultaneously."

- Virtual Reality Report

"The HMSI Head Mounted Sensory Interface device is a Personal Simulator component for supplying sensory information and accepting voice commands. The HMSI is ergonomically designed as a light weight, non-intrusive, information input/output device for standard video, audio, voice, and 6-D position tracking systems. The design accommodates a range of sophistication including full-D stereoscopic visuals, 360 degree audio, voice command user interface, facial muscle transponders, and optional 6-D head tracking interface. The HMSI may also be operated in a wireless mode and/or in a multi user configuration with other HMSI devices."

- Real Time Graphics

"SCOTT has developed a "micro" version of its Head Mount Sensory Interface (HMSI) for simulation, visualization, and immersive interactive media applications. The unit looks like wrap-around sunglasses, but it delivers color images and spatial sound and is equipped with position sensing, voice command abilities, biofeedback, and other computer/human factor solutions in one integral package."

- AI Expert

"The HMSI can run wireless, as power is generated by a battery pack, with the installed option to link directly to normal AC power. The HMSI enables the user to view computer-generated images in stereoscopic 3D form. Interaction can be achieved via mouse, gesture sensor, head-tracking system, or voice commands relayed by an installed voice-command unit."

- AI Expert

"You peer through the goggles, seeing a town far below. Then with a quick twist of the wrist, you're diving toward Main Street, swooping and banking through the sleepy village. It's like a dream of flying but with complete control. Stepping back from the viewer in the local office of Silicon Graphics Inc. is disorienting. So that's what they mean by "virtual reality." It's a stunning experience. But equally astonishing is the idea that fantastic voyages formerly reserved for high-tech researchers will soon be possible in the local mall, or even your living room. "The hype is over and the real applications are coming in the very immediate future," says Scott Redmond, president of SCOTT in San Francisco.

A bevy of companies - Silicon Graphics among them- are designing home terminals for the information highway, but SCOTT is likely to be at the forefront when it comes to bringing virtual reality gaming, education, conferencing, and the like into the home.

The company has been building arcade games for 20 years; last week it showed the industry its CyberPod, a 3-D system that can be used as the core of a variety of games.

More importantly, it's been creating a variety of pieces - stereo goggles, dual-image computer display adapters, and a consumer-oriented simulation network - that will let couch potatoes fly.

Mr Redmond said his company, which consists of a core of 10 employees working with 150 contract developers, is in talks on licensing of the ImagiNET technology with most of the large telecommunications companies that are planning high-capacity data pipes into the home.

The way to make it make sense to the volume user just kind of "clicked in' in the boardrooms recently," he said, "Interactive, as opposed to "pump at you," hadn't been in the business plan."

But it became apparent that we were seeing a "sociological and industrial revolution," he said.

SCOTT's home gear relies on its patented Head Mounted Sensory Interface, which provides high-resolution stereo video and sound, linked to the position of the wearer's head.

For starters, (the network) lets owners of moderately powerful PCs call in and romp through "synthetic digital worlds" with others around the world. In the future, Mr. Redmond sees it as a "one-stop source" - the gateway to theme parks, video on demand, shopping, training, and other information-based activities.

Mr. Redmond said that 150 game titles are in development"

- Baltimore Sun

"Redmond showed us a prototype of the tactile feedback wall modules. The unit we saw was an aluminum box with one face covered in a soft, compliant rubber-like material, about two-thirds the size of a brick. An antenna protruded from one end, and, according to Redmond, received DXF file descriptions, which were displayed on the soft face as 3D representations of silhouette-like shapes. We saw (or rather, felt) a small box and a crescent wrench displayed. The system changed rapidly, in about one second or less. It appeared that the display was made of an array of small pins, but Redmond would not comment on its workings.

"SCOTT's future is in telecommunication. "All of this is telecom technology, not just simulation technology," Redmond explained. They are working with several entertainment and telecom companies to provide networked, wide-area VR. They want to provide a "Put it on, turn it on, and go" technology that will empower its users as controllers of their media environments. Toward that end, SCOTT and several partners are working to establish a basis for interconnects (local phone companies) to use a standard telecom interface to VR technology. This is necessary to enable on-line services to thrive.

- CyberEdge Journal

"SCOTT is betting it can tap into a a generation of technologies who chatter over electronic bulletin boards. SCOTT wants to bring virtual reality tele-gaming into the home by the end of next year. It's working on systems with SRI International, U.S. Sprint, Autodesk, and others... Players in remote locations will compete in VR games by connecting to a tele-simulation service, through one of SCOTT's Reality Ports or through a PC or MAC in their home. The Reality Port will be marketed to theme parks and arcades. It uses parallel 486's with Windows (moving to NT and Pentium), or Silicon Graphics Onyx workstations with a DOS shell. SCOTT is ready to license and ship versions for theme parks ($500,000) and arcades ($50,000). The 20-year-old company employs 150 independent contractors and has annual sales exceeding $500,000."

- PC WEEK Inside

"SCOTT introduces micro version of Head Mount Sensory Interface. The unit looks like black wrap-around sunglasses and provides stereoscopic color images, spatial sound, position sensing, voice command, biofeedback, and other computer/human factor solutions in one integral package, company officials said.'

 - Silicon Graphics World

"SCOTT is a supplier of some of the most advanced computer assisted interactive visualization systems. The visualization industry incorporates elements of multimedia, simulation, virtual reality, 3-D computing and telecommunications. The intuitive nature of SCOTT's products allow the integration of the computer application and the user, with the goal of responding to the sociological need to become emotionally involved with the working environment. SCOTT has a number of unique selling positions that provide the Company with one-of-a-kind potential."

- Virtual Reality News

"SCOTT's Cyberchair...Instead of dropping a coin into an arcade you will drop into virtual worlds"

- Richard Hart, The Next Step, Discovery Network, Television

"This kind of technology gives you emotional contact with your work...SCOTT is (shipping)..."

- E! Entertainment Network, International E! News Daily

"(SCOTT's) hardware's impressive. Put on their 3D head mounted stereoscopic glasses equipped with speakers, then hook a special game unit into your telephone line..."

- Gamepro Magazine

"If you liked VR.5, you'll love Fox's Virtual Reality Tour..."

- Fox Network, Nationwide prime-time series of television ads featuring Entertainment Rides and Software,

Letters of reference, press clippings and audio-visual documentation on-file. Government services not disclosed. Partial & condensed version of the entire biography.