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Media Praise ____________
“[SR1 Consulting] pushes the technology theme in its marketing approach, adding that “we use digital design technology and robotics-driven manufacturing to create homes that outperform traditionally built houses.” […] The result is a streamlined flexible operation that offers a choice of building packages and support. And, the designs from [SR1 Consulting] are as sophisticated as any in the engineered building environment.
One example is the NowHouse, a demonstration home which has been located in the parking lot of SBC Park in San Francisco. […] “The NowHouse has received an overwhelming response from a wide range of people, businesses and other institutions interested in learning more about the advances in green, sustainable home building,” says Scott Redmond, CEO of [SR1 Consulting] and project director for the Now House. […]
Scott Redmond leads a staff of 12 architects and a dozen other in-house engineers, construction experts and management personnel, all of whom combine their expertise to offer the client three options: buy the house kit and build it yourself, buy the kit and get advice from [SR1 Consulting], buy the house and get help from the firm. In general, individual consumers and developers are the company’s clientele.
Redmond describes the development of the [SR1 Consulting] approach occurring after studying the chronicles of a large-scale, urban, systems-built housing enterprises from the Sears catalog home onward.
Recognition of the NowHouse along with the [SR1 Consulting] approach hasn’t been slow in coming. Recently Better Homes and Gardens magazine selected [SR1 Consulting] to help design its Better Home, Better Living House, a custom-engineered home built with innovative materials that will be feature in the November 2004 issue.” - Automated Builder, March 2005
“Soon, […] more users will be able to opt for immersive VR [Virtual Reality] environments, thanks to the rapid evolution of affordable computing and display technologies. But as these divergent hardware and software systems emerge, developers will need efficient designs to make the technologies work together. One road map for dealing with this future integration challenge has been created by California interactive-media technologist Scott Redmond. For the past two decades, Redmond has developed interactive products for clients including the National Parks Service and the US Army. Last June, he received the third in a series of interrelated US patents for the design of a virtual-reality system. Redmond’s invention is not a particular application or piece of hardware such as a headset or a new computer screen, but a sort of blueprint for linking together all the VR software and hardware that exists or is likely to exist in the not-too-distant future.” - Computer Graphics World, December 1998
“The year 1999 is set for near video (movies plus TV) on demand. The company that brings it to consumers in the United States and possibly internationnaly later, is TSBN’s ClickMovie.com. This perspective looks at how TSBN proposes to accomplish this immense challenge with its proprietary compression and encryption schemes , which the company boldly claims will replace MPEG. […] The company is going against MPEG, an established standard in the industry. However, if TSBN makes it easy enough for the consumer to receive the movie […] and provides a compelling offering of movies at launch, it might be successful in replacing MPEG. After all, consumers want good quality movies at a reasonable price whenever they want it.” - Gartner Group, Dataquest Perspective, 1998
"[SR1 Consulting]’s Cyberchair [...] Instead of dropping a coin into an arcade you will drop into virtual worlds" - Richard Hart, The Next Step, Discovery Network, 1994
"[SR1 Consulting]’s hardware's impressive. Put on their 3D head-mounted stereoscopic glasses equipped with speakers, then hook a special game unit into your telephone line..." - Gamepro Magazine, March 1994
"The United States Army is scheduled to award […] [SR1 Consulting] […] a contract this month to develop a hybrid virtual reality interface that will allow individual infantrymen to directly participate in large-scale simulation exercises". - Silicon Graphics World, February 1994
“[SR1 Consulting] announced a major step towards the future of consumer access to virtual reality, by demonstrating and shipping a family of computer-based systems which allow users to work or play together inside synthetic digital worlds, even while physically located in different locations." - C3i News, December 1993
"You peer through the goggles, seeing a town far below. Then with a quick twist of the wrist, you're diving toward Main Street, swooping and banking through the sleepy village. It's like a dream of flying but with complete control. Stepping back from the viewer in the local office of Silicon Graphics Inc. is disorienting. So that's what they mean by "virtual reality." It's a stunning experience. But equally astonishing is the idea that fantastic voyages formerly reserved for high-tech researchers will soon be possible in the local mall, or even your living room. "The hype is over and the real applications are coming in the very immediate future," says Scott Redmond, President of SR1 Consulting in San Francisco. A bevy of companies - Silicon Graphics among them- are designing home terminals for the information highway, but SR1 Consulting is likely to be at the forefront when it comes to bringing virtual reality gaming, education, conferencing, and the like into the home. The company has been building arcade games for 20 years; last week it showed the industry its CyberPod, a 3-D system that can be used as the core of a variety of games.
More importantly, it's been creating a variety of pieces - stereo goggles, dual-image computer display adapters, and a consumer-oriented simulation network - that will let couch potatoes fly.Mr. Redmond said his company, which consists of a core of 10 employees working with 150 contract developers, is in talks on licensing of the ImagiNET technology with most of the large telecommunications companies that are planning high-capacity data pipes into the home.
“The way to make it make sense to the volume user just kind of "clicked in' in the boardrooms recently," he said, "Interactive, as opposed to "pump at you," hadn't been in the business plan." But it became apparent that we were seeing a "sociological and industrial revolution," he said.” - Baltimore Sun, August 1993
"[SR1 Consulting] is betting it can tap into a generation of technologies who chatter over electronic bulletin boards. [SR1 Consulting] wants to bring virtual reality tele-gaming into the home by the end of next year. It's working on systems with SRI International, U.S. Sprint, Autodesk, and others... Players in remote locations will compete in VR games by connecting to a tele-simulation service, through one of [SR1 Consulting]'s Reality Ports or through a PC or Mac in their home. The Reality Port will be marketed to theme parks and arcades. […] [SR1 Consulting] is ready to license and ship versions for theme parks ($500,000) and arcades ($50,000). The 20-year-old company employs 150 independent contractors and has annual sales exceeding $500,000." - PC WEEK Inside, July 26, 1993
"[SR1 Consulting] is a supplier of some of the most advanced computer assisted interactive visualization systems. The visualization industry incorporates elements of multimedia, simulation, virtual reality, 3-D computing and telecommunications. The intuitive nature of [SR1 Consulting]’s products allow the integration of the computer application and the user, with the goal of responding to the sociological need to become emotionally involved with the working environment. [SR1 Consulting] has a number of unique selling positions that provide the company with one-of-a-kind potential." - V R News, March 1993
"This kind of technology gives you emotional contact with your work...[SR1 Consulting] is (shipping)..." - E! Entertainment Network, International E! News Daily, Television, 1993
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